Ral, Storm Conduit and Double Expansion. This will kill your opponent swiftly. I was just bored of winning games the same way over and over. When he enters target Ghostly flicker and return it to your hand. for infinite mana. In one of the last games I played with this deck I had stolen a Consecrated Sphinx. Whenever the second one enters the battlefield, Soulbond the two together. Rolling Thunder - (G) (MC)[[cardname]] or [[cardname|SET]] to call, you can concede to the combo. A simic deck that seeks to ramp into the peregrine drake + wall + flicker combo. Peregrine Drake untaps five lands when it enters the battlefield, so each time you exile and bring it back, you get three additional mana. is better. Watch someone cast the same spells for 20 minutes ( Drake, Ghostly Flicker and Mnemonic Wall) while they slowly get enough mana to kill you with [[Rolling Thunder]]. Hangarback Walker Keep looping gainning 2 mana everytime. or What do you think about replace Drake isn't particularly strong in battle, but automatically untaps up to five lands upon entry. Peregrine Drake - Summon Drake - Urza's Saga - $0.28: Flying. This two cards are a OTK Combo and However, Animar is your value engine. Lord Windgrace Peregrine Drake being downshifted in eternal masters. . Every pip is mana you have to pay and we don't want to pay much. Mana Breach is a beautiful card. You can also swap Peregrine Drake with Palinchron or Great Whale if they suit you better. and And every spell they cast trying to keep the pace is really just going to put them another step behind because they can’t play more than 1 land per turn. Massacre Wurm destroys your opponents’ creatures, and just hope they are playing tokens. Other variations replace Peregrine Drake with Palinchron or Great Whale. When Deadeye arrives, he soulbonds with another unit (pick Drake), letting you pay two mana to exile either of the units, then return it to the field under your control. I know your degenerate self loves 2-3 card combos well Deadeye Navigator + Peregrine Drake Twice. for Having Azusa and Crucible out means you could use Strip Mine 3 times on every one of your turns. Can You Smell What Yarok is Cooking? Peregrine Drake Suicufnoc. Souldbond the two together, tap 10 lands and add the mana to your pool, use 1U to blink the drake. Starsky2814: For me a combo is only as strong as its pieces. This is also a big reason I changed my I hope this explains my reasoning. You'll need two mana to start the combo. Repeat steps 4 through 6, infinitely untapping up to seven lands at a time and tapping them to float infinite mana. bounding it with the navigator and blinking it infinite times, destroying EVERY PERMANENT on the board. Articles and comments are user-submitted and do not represent official endorsements of this site. “When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand”. I got really close do decking myself. Life from the Loam is a really flexible card in this deck. This is an insanely strong combo. Discussion in 'General Discussion' started by Suicufnoc, May 30, 2016. Also, you have a lot of value engines that work off creatures ETBing. Leyline of Anticipation + Omniscience You will have ways to get them out. Flying When Peregrine Drake enters the battlefield, untap up to five lands. Cast Ghostly Flicker, targeting Mnemonic Walland Peregrine Drake. MTG Salvation. When Peregrine Drake enters the battlefield, untap up to five lands. Most of the combos here aren’t legal in Standard, but this one is, at least for another month or so. to help filter the top of deck especially since you already have a means of playing from the top of your deck. Doing these without Yarok in play can be crucial plays. I’m going to get this off of my chest right out of the gate. Having played Animar, it sucks having to tap 3 lands to play a 4 mana spell. Now, with your other target what are you wanting to do? Your other target could be Acidic Slime so you could destroy all of the lands in play. ? The Ur-Dragon When the drake comes in you get to untap 5 lands. What we are looking to do with this deck is draw cards, play lands for value, and WIN! by Oilcountry89, A Tail of Two Love Stories That's the general combo. Stupid stuff like that is what makes Commander so great! Press question mark to learn the rest of the keyboard shortcuts. Privacy statement | Walking Ballista Stardragon, Oona, Queen of the Fae mixed with Deadeye Navigator + Peregrine Drake This is a combo for infinite mana with Yarok on the field. I would like to believe my If Gitrog is out you’d be destroying 3 lands and drawing 3 cards. My dream with this deck is to win with 4+ Omnaths in play (or flicker him 4+ times in a turn)!

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