Ultimate. Frame Data Notes. SH / FH / SHFF / FHFF Frames — 40 / 56 / 28 / 39, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Mobile-friendly Frame Data for Mario in Super Smash Bros. Notes - front hit frames 5-6, back hit frames 14-15. weak hit is the second frame of each, 17% for front hit 13% for back Head Invulnerability on frame 9-12. Active Frames 3-32. Ultimate. Auto cancels on frame 1-5 and frame 19 onward. 15 Total Frames. Autocancels on frame 1-2 and 34 onward. Aerial Attacks. 3 Frame Startup. Armor on frame 5-9 but only on the ground. Total frames includes 14 frames of hitlag. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. Auto cancels on frame 1-2 and frame 43 onward. Entering charge state takes 19 frames and is shield cancellable on 20. Stronger the longer it's out (opposite of most "sex kicks"). SH / FH / SHFF / FHFF Frames — 34 / 51 / 23 / 35, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Auto cancels on frame 1-4 and frame 33 onward. Auto cancels on frame 1-2 and frame 43 onward. Startup is 2 from a charging state. Mobile-friendly Frame Data for Dr. Mario in Super Smash Bros. Notes - 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox. Character Attack Range Attack Frames Neutral Getup Roll Jump; Mario: 15) F-1-26 intangible / 55 total / -22 on shield: 1-33 intangible / 34 total: 1-25 intangible / 45 total Auto cancels on frame 1-5 and frame 19 onward. Invulnerable on frame 3-6. Active Frames 2-3. Total frames includes 13 frames of hitlag. Charge hold is frame 6. Hits 2-6 rehit rate of 2. 2 Frame Startup. ... Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage. Neutral Air. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Charge hold is frame 6. MARIO. Notes - 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit. Head Invulnerability on frame 9-13. Ground Attacks. Notes - weak hit can also do 10% damage, has 6 frames shield stun, Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage, Notes - weak hit frames 7-32 with 5 frames shield stun, Notes - 8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32). Auto cancels on frame 1-2 and frame 39 onward. Jab. Auto cancels on frame 1-5 and frame 35 onward.

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