Then they follow it up with a Veteran Motorist. You may well have a sweet Prophetic Flamespeaker brew in mind, but if you build your deck around a card that goes down to Bolt, you’ll need to find a way around that or else spend a lot of time losing a key card at a significant mana and tempo cost, and that’s a great way to pick up a lot of losses. People have a tendency to overstate the damage loss the turn you convoke it out, but since almost every creature you convoke it out with has one power, you get rebated that damage the very next turn, and then it’s all profit from there. The same is true of Tasigur, the Golden Fang. If you want to play a creature that dies to Lightning Bolt, you need to ensure that it either provides immediate value, can be reliably protected, or is liable to win the game on the spot if you do untap with it. The Many-Faced God - [Primer] by Artatras. Oh, and whatever deck you’re putting together, and whatever gameplan you’re working towards, always remember the one absolutely inviolable rule of Modern deck construction – don’t be cold to Lightning Bolt. All Rights Reserved. Fatal Push is a cheap black instant that gets stronger if a card went to the graveyard this turn. EDH 14 / 12 . Your first deck will fail. Gideon Blackblade – I really, really wish this card was better. keeps track of the percentage of decks that certain cards appear in online, as well as the number of any given card that specific decks are playing at that moment. The shell includes a playset of Mana Leak, a cheap counterspell that can shut down nearly any spell, from creatures to artifacts to planeswalkers. In Magic: The Gathering, delver decks are tempo/aggro/control builds that keep the enemy off-balance while applying pressure. This little blue Wizard is going to need the right creatures, instants and sorceries to carve a path to victory, and it's time to lay down every detail of this deck. Gurmag Angler is a 5/5 for 6B that appeared in Fate Reforged, and this deck's graveyard synergy allows that giant Angler to be cast for cheap. I know the format has plenty of detractors, and for the most part I get where they’re coming from. On turn two, you're facing down 5 power. Lastly, Izzet Staticaster is great against tokens such as white Spirits or Saprolings. The point is that whilst there are specific pillars of the format (which I’ll get on to in a moment) against which you need to have a plan, it’s acceptable and indeed inevitable that you will have a bad time against at least one popular deck. Deck efficiency is absolutely key to success in Modern and its importance can scarcely be stressed enough. You can get some incredibly close games where the tiniest decisions have a huge impact on the result. . Currently, I'm expanding my resume and skill set with jobs such as SEO writing and journalism. The card is everywhere and defines which creature cards are playable. Finally, blue offers a vital playset of Thought Scour, which replaces itself and mills a player for two cards. You don’t really play removal, so you’re not going to be answering all their threats; you’re going to be trying to kill them before those threats matter. I’ve been on a terrible run of results since the release of. This deck has access to card advantage and counterspells from blue, burn from red and removal/hand control from black. Yes, Modern can be a severely tilting format. CTRL + SPACE for auto-complete. So for the next couple of events I built a Twin deck which included a Young Pyromancer package, figuring that it would help me to beat the decks I was losing to so much. Played several matches with it on arena and lost almost all of them. Another vital addition is Snapcaster Mage, which should appear at least as a three-of, if not a full playset. But I’ve discovered over time, and to my cost, that you generally just don’t have the room to jam the griefer’s one-of into most decks. In over 100 matches, I believe that Castle Ardenvale has been responsible for exactly one game win for me. You might assume that by now all the best decks are known and set in stone, but the rise in recent months of the Grishoalbrand combo deck proves that theory wrong – each of the key pieces of the combo had existed for at least a couple of years before anyone figured out that they worked together. In a pinch, Snapcaster can do some blocking or go on the offense (it's a 2/1). Likewise, Bloom Titan needs a critical mass of combo pieces to function so a typical maindeck features no cards at all that aren’t either a land, a combo piece, or a way to find any missing combo pieces (one of the best things about the deck is that cards like Pact of Negation are not only protection but a combo-kill with Hive Mind, so they can interact without eating into much-needed combo slots). All the latest gaming news, game reviews and trailers. The only thing that matters in the mirror is sizing on the board, and Loxodon is the best card by a country mile. There ar… The best way to go about building a deck is to identify the decks which are the flavour of the month and then find a deck which has game against each of them, and which ideally struggles against decks which are on the downswing. To give you an example, in the last Modern PPTQ season I played a couple of events with Ascendancy Combo and Blue-Red Twin and lost a lot to Jund and other Abrupt Decay decks. Others are tempo-oriented, like Delver of Secrets. Why not Faerie Guidemother/Healer’s Hawk? Bounty Agent – This card is fine, but not terribly exciting. Rakdos Charm can exile an entire graveyard or destroy an artifact, two very relevant modes. Serious card advantage is possible, and in some cases, the Command can bring back a Snapcaster (plus any other mode), then the Snapcaster can recast the Command from the graveyard for even more value. It’s fine against decks that you think won’t have any answer to it and won’t be able to pressure it, but those match-ups are getting harder and harder to find. What I’m going to attempt to do in this article is to give you a rough guide to tuning and brewing competitive decks for Modern as it stands, and for getting the best out of your decks in any given metagame. So you do your research, build your deck to be able to beat everything except, say, Affinity because that’s the right thing to do, go to the tournament and watch your opponent bash you with, Yes, Modern can be a severely tilting format. This guide made me instantly craft the deck, good explanations, thanks a lot, gonna try it a bit . Check out the latest preview cards, prices, and preorder here! Choosing when to play out and when to hold Giant Killer is one of the harder parts of the deck, but it’s usually correct to just play it out, since at worst it can tap their most threatening creature. The one major piece of advice I’d give to anyone working on a Modern deck is to focus on whether you had the right build for the field, win or lose, not the matches you actually played. Just jamming the best cards of any given type is not a winning strategy – your aim should be to create an efficient and well-oiled machine rather than a great big sledgehammer. In Modern though, maindecking a Hallowed Moonlight is asking for trouble. This 4/5 creature is legendary, so there shouldn't be a full playset of them. When a deck is popular you need a plan for it, and in the above cases I’m talking about the most popular decks available, and – barring bans – the ones likely to continue showing up at tournaments for the foreseeable future, so these aren’t the plays I’d advise being cold to if you can help it. Now, I love this card personally, because deep down I’m a horrible person who grins evilly at the thought of getting value whilst preventing people from playing a real game of Magic. As we’ve already discussed, you should presumably play Stony Silence over a slightly weaker spell like Shatterstorm, right? The color white has been maligned over the past year (5 years? When making decisions about which decks you want to be able to attack postboard, I’d also remember to factor in the depth of the format by aiming to play cards that can do work against a number of different decks. Oh, and you’re playing a blue deck and in round four your opponent dropped a Choke on turn 3 in both sideboarded games. Deck efficiency is absolutely key to success in Modern and its importance can scarcely be stressed enough. . Not approved/endorsed by Wizards. There are several rules you have to follow when constructing a deck: Your deck must have a minimum of 60 cards. I wanna ask what is your SB plan against mirror? If you ever find yourself sideboarding more than four cards, I would take a very close look at whether you really need the cards that you’re bringing in. Selfless Savior isn’t at its best here, because it really shines when the value of your creatures greatly diverges: you want to be sacrificing a 1/1 Savior to rescue a 7/7 Stonecoil Serpent, not a 3/3 Savior to rescue a 4/4 Loxodon. There’s also more incentive right now to play and brew in Modern than there has been for some time.

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